It feels like it’s been a while since I’ve played a good ol’ straightforward first-person shooter. The last one I reviewed is certainly a distant memory: that honour goes to Mothergunship in 2019, which was forgettable then and definitely hasn’t improved with time. It’s strange too, because shooters in general are a genre I tend to enjoy; I spent uncountable hours playing various Halo games in single and multiplayer as a teenager, moved on to Warframe in university, and have more modern releases like Robocop: Rogue City and Warhammer 40,000: Boltgun sitting in my Steam backlog. Maybe it’s just that recently I’ve been more invested in narrative-centric (see: the several visual novels I’ve covered in the last year) and cozy games (Mika and the Witch’s Mountain and Tiny Garden both jump to mind) over the traditionally “shoot first, ask questions later” experiences of many shooters. Then again, perhaps that expectation has been clouding my judgement all this time, because while Shooty Shooty Robot Invasion is thoroughly a game about shooting stuff (I think it’s illegal to put “shoot” in your title twice and not be), it surprised me with how much of a story it actually wanted to tell.
Category: Reviews
Lock & Key: A Magical Girl Mystery Review
I have a bit of a history with magical girl media. Growing up, whether it was due to gender expectations or just a lack of interest, I wasn’t particularly drawn to shows like Sailor Moon, though I do recall watching occasional episodes of Cardcaptor Sakura when they came on TV. In high school, though, a friend introduced me to Puella Magi Madoka Magica (Madoka Magica for short), and everything changed. Seeing a magical girl story that delved into mature subject matter (along with having stunning animation and music) was like a cosmic shift in how I perceived a genre that I had once written off as “just those silly shows about girls in frilly outfits”. I showed it to my girlfriend at the time. Hell, I showed it to my dad. I got low-key obsessed with it for a while, and even now it stands as one of my favourite anime of all time.
Battle Chef Brigade Review
The popularity of cooking shows is something that I completely understand. Despite previous discussions around my dislike of cooking, even I can appreciate the artistry that goes into prepping an expertly-crafted dish under a strict time crunch, or the schadenfreude of watching everything fall to pieces. So what would happen if you took one of TV’s most popular genres and made it so that — rather than simply collecting ingredients from a kitchen — competitors had to go out into the wilds and gather the freshest ingredients themselves? That’s a question that Battle Chef Brigade seeks to answer, and the result is a damn fine meal of a game.
A Tithe in Blood Review
It’s always challenging to go into a piece of media with preconceived notions. As a reviewer, I strive to approach each game I cover on its own merits, yet I admit it’s next to impossible to go into something truly blind. By the time I’ve looked at enough press material to determine whether or not it seems like a good fit, I’ve inevitably built up some idea in my head of what the experience will be. Plus, the very fact that I’ve determined something appears to be up my alley already means I’m going in with at least a hope – if not an expectation – that it’s something I’ll enjoy. Of course, this doesn’t preclude me from coming down hard when things don’t pan out the way I thought they might or heaping praise when they do, but at the bare minimum, it regularly puts a fear in me that I’m ill-equipped to fairly evaluate whatever game I might be looking at.
Voidsayer Review
Pokémon games will always hold a special place in my heart. The first video game I owned was a copy of Pokémon Red that I played on a second-hand Game Boy Advance, and it was a truly transformative experience. Having so many different creatures to learn about and collect was exciting, and that combined with an expansive world full of mysteries and secrets made it something that I put countless hours into. Since then, while I’ve drifted in and out of the franchise, I’ve maintained an interest in seeing what it’s going to do next. In contrast, an area I haven’t explored much is the broader creature collector genre, which seems to be seeing a resurgence in recent years with games like Cassette Beasts and Beastieball becoming indie darlings. Enter Voidsayer, which combines classic creature collector trappings with some roguelite elements and a dark atmosphere to create a unique – albeit deeply flawed – twist on the genre.
A Little to the Left Review
“A place for everything, and everything in its place,” is the unspoken motto of A Little to the Left. It’s a game full of slots that have been perfectly sized for the right object to fit in, be it a battery or a button. Colour-coordinated bookshelves and leaves with perfectly matching holes await in what is surely an organization nerd’s dream. Every level requires you to place objects so they slot together in a satisfying way, whether it’s by carefully sorting them or creating symmetrical designs. Yet it’s also a game about letting go of that desire for perfection and accepting a bit of chaos, in this case taking the form of a mischievous cat who loves to mess with your meticulous patterns. It’s an interesting dichotomy, one which saw me cursing the wretched feline to high heaven at the outset, but then gradually warming up to it by the end. It’s an odd puzzler, in that it causes reflection as much on the solution being undone as it does on the steps taken to complete it. I think it’s for the best, though, as it kept me consistently engaged and enjoying my time with it from start to finish.
Going Under Review
Late-stage capitalism sucks. I like to think that’s not a deeply controversial statement to make, though I know there are those out there to whom such talk would be heresy. Seriously, though: it’s brought us the modern-day hellscape that is the gig economy, grift culture, and selling our privacy for the sake of convenience. Companies are increasingly unethical in their business practices, and even if you’re doing a good job, you’re at risk of getting laid off just so the execs can line their own pockets. And all the while, glitzy new Silicon Valley startups keep springing up, promising that this time they’ll make the world a better place. It’s a deeply depressing situation, and one in which it can be hard to find any sort of humour. However, with writing that deftly cycles between being severely cynical and surprisingly heartfelt, Going Under effectively satirizes the dire circumstances we all find ourselves in and even gives a bit of hope that things could get better.
Tiny Garden Review
I never got into the Polly Pocket craze as a kid, due in no small part to a fairly strict adherence to gender stereotypes. That being said, I don’t recall them ever entering our household, even in the hands of my older sister. There were several Barbies and similar toys, but Polly Pockets seem to have passed us by. However, even now I find the concept to be pretty fun: a portable capsule toy that contains a customizable world within, featuring furniture, toys, and of course, little dolls. It provides all the necessary features of a dollhouse, without the large space and financial commitment inherent in one, easing the burden on parents wanting to provide a way for their child to play house or other activities.
Spilled! Review
I love a good crowdfunding success story. Coming from a solo developer by the name of Lente, Spilled (stylized as Spilled!) blew past its funding goal when it was on Kickstarter, raising three times what it initially hoped for. From there, I followed its development as Lente documented not only the progress on the game, but also her time living on a boat in the Netherlands. It was fascinating seeing this game about a pollution-cleaning boat come to life from someone with first-hand experience of living on one, and while the actual interactions with the boat in-game are fairly limited (it’s not like you’re going inside to customize the interior or performing maintenance on it), the passion for life on the sea nonetheless shines through.
Mother Machine Review
“Roguevania” is a curious genre tag that I’d never heard of before seeing it on Mother Machine’s Steam store page. I sort of understand it conceptually: take the randomly-generated level layouts and progression over the course of multiple “runs” of a roguelite and combine it with the “upgrade yourself to improve your ability to traverse the world” mechanisms of a Metroidvania. However, upon dissecting that idea, I immediately start finding holes. If you’re lacking a particular upgrade on a given run, does that mean it might be impossible to complete? Wouldn’t randomized level layouts be a nightmare to properly balance to give that satisfying sense of progression that the best Metroidvanias are known for? It seems like a recipe for disaster, which made me all the more intrigued to see how Mother Machine would pull it off.