Video games have explored countless horror film tropes over the years: abandoned hospitals, possessed toys, and ghoulish monsters, just to name a few. Such games have, for the most part, taken themselves completely seriously, sometimes to their detriment. There’s been a drought of games that capture the spirit of schlocky, B-movie slasher films like The Evil Dead and Grindhouse. Slayaway Camp aims to fill this void with an interesting combination: the typically fast-paced thrills of the genre mixed with the methodical pacing of a puzzle game.
Age of Rivals Review (GameSpew)
City-building strategy games have a storied history of complexity, offering a plethora of options for players to take over the world or run their burgeoning empire into the ground.
It’s odd then, that Age of Rivals takes away so much control, favouring a scaled back and largely randomised approach to empire-building. Of course, there’s a good reason for this: being a two-player card game with limited scope, simplified gameplay is necessary to keep matches down to a manageable time of around ten minutes.
Immortal Redneck Review (GameSpew)
Move over, Indiana Jones. You too, Lara Croft. There’s a new tomb raider in town, and they’ve got one hell of a mouth on them.
That mouth certainly gets put to good use in Immortal Redneck, an Egyptian themed, rogue-lite first-person shooter. The titular redneck spouts countless quips as he traverses one of three pyramids, spewing everything from random expletives to Back to the Future references. Ordinarily, this would seem out of place, considering the myriad of mystical monsters in his way that would have most folks running in terror. Then again, most folks probably aren’t equipped with enough firepower to make Michael Bay shed a tear.
Sssnakes Review (Cubed3)
Snake has existed in one form or another for around 40 years, now, so it would be unsurprising if the classic “eat things to grow longer” formula had worn out its welcome by now. Evidently not, as Sssnakes seeks to add more to the game than just a few extra consonants in the title. Featuring a wealth of stages, new game mechanics, and colourful, updated visuals, the question remains: is it better to leave the classics untouched?
Standing Still to Move Forward
“Beware the barrenness of a busy life” is a quote that appeared on my new browser tab this evening. In a way, it’s appropriate. Here I am at 10 PM, realizing that I have no games ready to review, and homework that I should really be working on instead of fixing that. The insanity of the last week has left me feeling at loose ends this weekend, despite knowing full well that I have work to do. Maybe it’s warranted, though. Multiple 1-2 AM nights, one 3:30 AM night (is it even considered night at that point?), and probably something like five litres of hot chocolate. Thinking back, I barely know where half the time went. There were frustrating university assignments, final classes that seemed to last for an eternity, and the joys of crunch time on a video game development project. Yet it’s all just a blur.
On the other hand, I feel motivated. I know that I’ll never truly stop being busy, yet it seems like the worst may be over for the time being. Coming out of last week, I’ve realized that, aside from three exams and presenting the aforementioned video game, I have very little on my plate, at least from a school standpoint. In its place is something that I find far more exciting.
NEO AQUARIUM: The King of Crustaceans Review
NEO AQUARIUM: The King of Crustaceans is a game about cock-fighting with sea creatures. Did I mention they’re armed with lasers? Well, they are.
Now, chances are those sentences elicited one of two responses: an open-mouthed, “Um, WHAT?!?!”, or a smirk, followed by, “Now this, I’ve got to see”. As you may have guessed, I fell into the latter camp. However, I quickly discovered that NEO AQUARIUM’s scattershot, nonsensical ideas extend far beyond its basic premise. Its gameplay, controls, and even performance are all over the place, making for an often chaotic, unpredictable experience. For this reason, I find it all the more surprising that the whole thing is so painfully mundane.
Brothers: A Tale of Two Sons Review
As a storytelling medium, video games are something of a double-edged sword. On the one hand, their interactive nature has the ability to create far more visceral and engaging experiences for players. However, this also brings with it some inherent drawbacks. Budgets need to be allocated not just to production design, but also to programming, QA, and more. Bugs and glitches may spontaneously occur, sucking up massive amounts of time and energy. I bring up this comparison, because Brothers: A Tale of Two Sons stands as a prime example of both. It is hampered in many areas by the restrictions of the medium, with bugs, technical problems, and gameplay issues taking me out of the experience on a number of occasions. Despite this, it manages to feel like a near-perfect pairing of story and gameplay, where each is able to complement and enhance the other.
Refunct Review
Generally, when one game adapts ideas from another, it will expand on them. It will add variations and extra wrinkles to the gameplay that were impossible when the original game came out. Sometimes, it will even throw in entirely new ideas that profoundly change the way the core mechanics work. I therefore find it interesting to see a game like Refunct, which seems to draw inspiration from an assortment of free-running games, but particularly Mirror’s Edge. Now, Mirror’s Edge is a game that I played through quite a while ago, but I remember that some of my biggest problems with it were just how big it was. The levels were large and complex, often requiring complex sequences of actions to traverse effectively. There was a lengthy story mode, which meant that some missions felt padded with unnecessary combat sections and other irritating set pieces. It was a good game at its core, but there was just too much of it. Then there’s Refunct, which strips away all the complexity and leaves only the bare necessities. While this scaled-back approach may seem counterproductive at first, I feel that it actually elevates Refunct to be a far more enjoyable experience.
ABZÛ Review
Full disclosure: it is entirely possible that playing ABZÛ was very much a case of “right place, right time”, where this particular point in my life was the perfect moment for me to experience it. Certainly, having a pleasant, zen-like gaming experience is not something that I’m opposed to at the moment. With that out of the way, ABZÛ is one of the most wonderful video game experiences that I have ever had the pleasure of being immersed (heh…heh heh) in.
Hotline Miami 2: Wrong Number Review
Those of you who follow my work somewhat regularly know that life hasn’t really been the greatest as of late. Without going into the unpleasant details, let’s just say that there have been many days where getting home from class has involved a dramatic flop onto my bed, an arm draped over my forehead, and a long, heavy sigh. Surprisingly, though, I found something of a cure to this funk: horrifically graphic killing sprees. Thankfully, not in real life (I’m writing this in a Starbucks, not a prison cell or a safe-house), but in the neon-soaked world of Hotline Miami 2: Wrong Number. Despite the fact that it’s been awhile since I played the first Hotline Miami, diving back into its world of blood and carnage seemed to be second nature. Unfortunately, part of the reason for this is that Wrong Number is just a little bit too familiar.