Fire Emblem is a series that has seen many instalments over the years, yet I feel that it’s still one that flies under the radar for most people. Certainly up until the point where I played Fire Emblem: Heroes, I always knew it as, “That fantasy turn-based tactics game that most of the sword-wielders in Smash Bros. came from”. It intrigued me, but never enough to warrant going out and buying a game. This probably wasn’t helped by the fact that many of the titles in the series have become highly sought-after commodities in recent years. Regardless, its release as a free-to-play mobile game signalled an easy (and cheap) way for me to give the series a shot.
So Many Me Review
Appearances can be deceiving, and this is certainly the case with So Many Me. Despite its cartoonish appearance and cast of cute and cuddly characters, what lies beneath the surface is a truly difficult, occasionally maddening puzzle-platformer. As an adorable green jelly blob named Filo, you suddenly find yourself in a world requiring saving; you know how these things go. Luckily, he quickly comes across a small green egg that hatches into a duplicate of him. Discovering that the clone mimics his every move, Filo sets out on his journey, discovering new clones (the “Me”), interesting powers, and an assortment of enemies along the way.
I’m Not Dead
I mean, the title really says it all, right? But seriously, I know that it’s been a while since I last posted. If you follow me on Twitter (@Olivigarden, for those of you that don’t know…hooray, self-promotion!), you may have seen my tweets about how everything basically went to hell and back. Well, at this point in my prolific (HA) games journalism career, I feel that it’s probably in my best interests to keep my personal and professional (HAHAHA) lives separate for the most part. Unfortunately, certain events have a way of making it so that focusing on anything (including being a functional human being) is extremely difficult. I’ll avoid going into the gory details, but since February 11, I’ve been dealing with some…ahem…distressing personal circumstances. Don’t worry, nobody died. But, well, something did.
Alice: Madness Returns Review
Alice: Madness Returns is a game that attempts to convey the realities of a descent into madness to the player, and in that regard, it is an unequivocal success. Unfortunately, that’s because it is one of the most maddening games that I’ve played recently. It’s a game that feels like it had so much effort poured into certain aspects, while others were left to waste away in irrelevance. And unfortunately, most of the latter were the elements that would make it a compelling and enjoyable game.
The Architect Review
Where does one start with a game like The Architect? In all honesty, sitting down to write this review is just giving me traumatic flashbacks to the displeasure that was this game. I wish I had something witty or insightful to say about it, but nothing’s really coming to mind. The music’s okay…I guess? At least, it would be, if there was more than a handful of compositions available. What I’m trying to say is that this could get messy. The unfortunate thing is that this is my first time doing an “official” review, where I was actually provided a key by someone promoting the game. If this is a sign of things to come…oh boy.
Reigns Review
Simplicity in design is something that can be truly magical for games. Sure, it’s possible to keep things fresh with complex, deep mechanics and ever-changing rulesets. However, experiences that are equally enjoyable (or sometimes moreso) can often come from games that focus on a single idea and do it extremely well. Reigns is a perfect example of this philosophy; the gameplay amounts to little more than “rule a kingdom via Tinder”, yet it still manages to be engaging and intriguing through much of its duration.
Jazzpunk Review
Absurdist humour is something that can be very difficult to pull off. If you push things too far, you risk alienating your audience, with the potential exception of the “lol, so random” crowd. If you don’t go far enough, most, if not all of the jokes will just fall flat, since (as the name implies), their humour comes from how utterly absurd they are. Add into the mix the complexity inherent in interactive media, and you have the delicate balancing act that is Jazzpunk.
Pony Island Review
After a long, tiring day, sometimes it’s nice to sit down with something simple; something that doesn’t involve lots of complicated mechanics.
Luckily, a number of these games have emerged over the last few years, many of them cropping up in the mobile space.
Looking at the vast catalog of such games, it is clear that one of the more common types is that of the endless runner, and it’s in this genre that Pony Island finds itself.
The Games I Wish I Had Played in 2016
Well, it’s officially 2017 around the world. The start of a new year. Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?” That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games. There were countless fantastic games that got released last year, so many of which I desperately wanted to try out. Unfortunately, as a university student, there are two things that I severely lack in: money and time. As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them. Some of these games have been sitting in my library for months, awaiting their eventual installation. Others are on my wishlist, hoping to one day be added to my ever-growing backlog. Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016. You can also consider this to be a “To play in 2017” list, if that’s your thing. Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.
Okay. 😦
Something Something Christmas Post
‘Twas the night before Christmas, and all through the house,
Not a sound could be heard, ‘cept the click of a mouse.
I tapped softly at keys, poking them one by one,
In hopes that my Christmas post soon would be done.