Mother Machine Review

“Roguevania” is a curious genre tag that I’d never heard of before seeing it on Mother Machine’s Steam store page.  I sort of understand it conceptually: take the randomly-generated level layouts and progression over the course of multiple “runs” of a roguelite and combine it with the “upgrade yourself to improve your ability to traverse the world” mechanisms of a Metroidvania.  However, upon dissecting that idea, I immediately start finding holes.  If you’re lacking a particular upgrade on a given run, does that mean it might be impossible to complete?  Wouldn’t randomized level layouts be a nightmare to properly balance to give that satisfying sense of progression that the best Metroidvanias are known for?  It seems like a recipe for disaster, which made me all the more intrigued to see how Mother Machine would pull it off.

Antonblast Review

The first thing you need to know about Antonblast is that superlatives can’t properly capture how truly bonkers it is.  From its neon graffiti by way of Courage the Cowardly Dog aesthetics to its blasting rock-infused rhythms to the fact that the game has a damn button that does nothing but make your character scream, this is pretty much the definition of firing on all cylinders insanity.  I lost count of the number of times I could barely process what was happening on-screen – where I was just pressing buttons and not dying and calling that good.  My first play session lasted for about an hour, and it simultaneously barely felt that long and had me needing a break afterwards just to stop my retinas from frying.  If you want calm, collected, cultured commentary, look elsewhere, but if you want a game that hits the gas from moment one (even the opening titles got me hyped every time) and never lets up, Antonblast is your game.