It’s a great time of year for cozy games. With the weather getting colder (though where I am it’s still unseasonably warm) and the days shorter, there’s nothing quite like curling up with a welcoming game. Well, maybe not literally; it’s hard to curl up at a computer desk without getting into spine-mangling poses. Be that as it may, jumping into Minami Lane at this time of year turned out to be an excellent choice on my part. It’s a brief experience, but one which I absorbed in bite-sized portions, making it seem longer than it actually was. And for my money, if you like the idea of a city-builder game but get easily overwhelmed, it’s well worth a look.
Tag: Colourful
Little Kitty, Big City Review
Open world games have a tendency to get bogged down in tedium. One need only look at the latest guff put out by the AAA gaming sphere to see countless examples of games promising massive open worlds with hundreds of hours of content … which tends to boil down to mindless fetch quests and a sea of meaningless collectibles. Enter Little Kitty, Big City, a game which – on the face of it – may seem a bit lacking because of its length. According to How Long to Beat, it can be completed in a mere two and a half hours if you’re mainlining the story, and my playthrough took just over five with many side objectives completed and collectibles found. As is so often the case, though, brevity breeds quality, and while Little Kitty, Big City is not without its faults, it’s still a shining example of an open world that’s actually fun to explore.
Antonblast Review
The first thing you need to know about Antonblast is that superlatives can’t properly capture how truly bonkers it is. From its neon graffiti by way of Courage the Cowardly Dog aesthetics to its blasting rock-infused rhythms to the fact that the game has a damn button that does nothing but make your character scream, this is pretty much the definition of firing on all cylinders insanity. I lost count of the number of times I could barely process what was happening on-screen – where I was just pressing buttons and not dying and calling that good. My first play session lasted for about an hour, and it simultaneously barely felt that long and had me needing a break afterwards just to stop my retinas from frying. If you want calm, collected, cultured commentary, look elsewhere, but if you want a game that hits the gas from moment one (even the opening titles got me hyped every time) and never lets up, Antonblast is your game.