Anarcute Review

Riots and revolutions are rarely beautiful.  The outcomes can be, particularly if they result in meaningful social changes that aid the disenfranchised.  However, the process is almost universally messy.  Loud protests, fights, and injuries are all common; one need only look at any number of recent movements – BLM or Free Palestine come to mind – to see how hard the state will crack down on noble goals.  Into this complicated subject matter enters Anarcute, a game which simultaneously sands down the harsh realities of protesting with an adorable visual style while also laying the consequences bare, with protestor bodies littering the streets after major confrontations.  It’s a weird little game, but one that managed to captivate me despite some occasional hiccups.

Firewatch Review

Playing Firewatch was a rollercoaster of emotions.  For starters, immediately after finishing the introduction, I had to quit out and go lay down.  The game’s store page says that the protagonist, Henry, “has retreated from his messy life”, but I wasn’t prepared to learn just how messy that life was.  It hit like a tonne of bricks, leaving my head spinning thinking of all the personal pain it brought to the surface.  When I finally managed to sit back down with Firewatch, all of that raw emotion from the intro rapidly evaporated, to be replaced with a strange mystery and a gradually ratcheting tension that made me all but forget about the difficult opening.  It felt like two separate stories had been smashed together into a strange homunculus of a narrative, and I couldn’t decide which one I hoped would win out to become the focal point.  Eventually, though, questions were answered, the mystery was solved, and all the tension disappeared like a plume of smoke in the wind.  All I was left with was a sort of hollowness, and the sense that, while captivating, Firewatch missed the mark to becoming truly special.

A Drunken Rant on Niffelheim

Today’s article is going to be a bit different from the ordinary. For starters, it’s not going to be a review, or even an in-depth analysis. It’s merely a spirited rant about my time with Niffelheim’s PS4 release. I didn’t play the original PC edition, and I only played this version for 3 or 4 hours. However, that was more than enough time to determine that I didn’t care to spend anymore of my life with it. In recognition of the fact that I haven’t delved deep into Niffelheim as I would for a normal review, I will not be including a score at the end. Also, my views here will be a lot less balanced than they sometimes are; again, this is a rant, not a thoughtful op ed.

Omensight Review

Several games have attempted the Groundhog Day format, to varying degrees of success.  What tends to be the biggest stumbling block is also what makes the premise so interesting: you’re repeating the same day over and over.  From a narrative perspective, this allows the story to focus on the same events from different points of view, or see how minor changes can impact the final outcome.  However, it’s a lot harder to incorporate those subtle variations into gameplay, meaning that it’s easy to find yourself going through the same actions ad nauseum, simply to get from one story beat to another.

Light Fall Review

Challenging games are a pain to review, and not just for the obvious reasons.  Sure, it can be difficult (and often frustrating) to throw yourself against the same obstacle repeatedly, solely because you want to see as much of a game as possible before reviewing it.  What I find to be far more stressful, however, is when that challenge becomes insurmountable.  With the recent controversies surrounding games like Cuphead, the notion of saying that a game is “unfairly difficult” is frequently regarded as taboo.  It’s not that the game is hard; it’s just that you need to “git gud”.

de Blob 2 Review

“I’m sorry, what?”

That was my first reaction upon receiving a press email about de Blob 2’s release on current-gen consoles.  The inaugural title was a Wii exclusive which – while attention-grabbing to my 13-year-old mind at the time – ended up becoming little more than another bargain basement platformer in the Wii’s sea of them.  Hell, I was pleasantly surprised when it got a multiplatform sequel in 2011.  Yet when not a peep was heard about the franchise afterwards (following publisher THQ’s closure in 2013), I had pretty much accepted that it was all over for Blob and friends.

Mulaka Review

Myths and legends are frequently the basis for elements of games, be it their plotline, characters, setting, or some mix.  However, these are usually components cherry-picked from a larger narrative, serving less as a means of introducing the audience to the original piece, and more as scaffolding to support the world created by the developers.  In contrast, nearly every element of Mulaka feels like it was designed to honour and bring attention to the traditions and culture of the Tarahumara people.  Yet rather than being little more than an elaborate Wikipedia page, Mulaka sucks you in with its vibrant world, and does everything it can to keep your attention until after the credits have finished rolling.

Killzone Shadow Fall – Well, It’s a Launch Title

Believe it or not, the PlayStation 4 celebrated its 4th birthday last year, which meant Killzone Shadow Fall – a launch title for the console – did as well.  The hype has come and gone.  Guerrilla Games went on to create Horizon: Zero Dawn: a game that is not only widely considered better than Shadow Fall, but was hailed as one of the best titles of 2017.  Yet here I am, writing about this practically ancient game as though anyone still cares what some pundit thinks about Shadow Fall at this point.  Then again, there are still people playing its multiplayer, so obviously there’s some interest in the title.  Plus, I just got a PS4, and this was one of the titles I traded my pack-in copy of Star Wars Battlefront II for.  Sue me for having an urge to talk about it.

The 2017 Olives

Every gaming site worth its salt needs an annual awards show, and since I actually played games that came out last year (for once), I would like to cordially welcome you to the first-ever Olive Awards!

Now, you may notice that there are some oddities.  First off, some of the traditional categories like “Best Exclusive” or “Best Action/Adventure Game” are missing.  The short reason?  My show, my rules.  The longer reason?  Some of the categories simply aren’t what I consider to be particularly interesting.  Plus, in a lot of cases, I only got a chance to play one or two games in a given genre this year; not much of a contest if there’s literally only one competitor, right?

Another difference is that many categories have multiple winners.  This is simply because I suck at making decisions, and I’d rather acknowledge a selection of outstanding examples in a particular category than try to choose an ultimate winner.  Besides, that sort of thing just tends to piss people off, so why bother?

Lastly, if the selection of games being discussed seems limited, it’s because I’m only talking about games that I played this year.  Many of them I covered, though there are some exceptions.  Regardless, let me just say that yes, Cuphead is bloody beautiful; yes, Super Mario Odyssey looks really freaking fun; and yes, Divinity Original Sin 2 seems like the kind of game that I could lose myself in for days.  Happy?  Let’s hope so, because the show starts now!

A Hat in Time Review – Stuck in the past, but in all the right ways

“This feels a lot like Super Mario Galaxy,” was one of my first thoughts upon starting Gears for Breakfast’s Kickstarter success story A Hat in Time. The resemblance only grew stronger as the game progressed, with everything from the art style and game mechanics to the music cues and animations harkening back to Mario’s outer space excursions. Not content to be a simple retread of familiar territory, though, A Hat in Time manages to bring in new ideas while doing an admirable job of measuring up to its acclaimed influences.