Battle Chef Brigade Review

The popularity of cooking shows is something that I completely understand.  Despite previous discussions around my dislike of cooking, even I can appreciate the artistry that goes into prepping an expertly-crafted dish under a strict time crunch, or the schadenfreude of watching everything fall to pieces.  So what would happen if you took one of TV’s most popular genres and made it so that — rather than simply collecting ingredients from a kitchen — competitors had to go out into the wilds and gather the freshest ingredients themselves?  That’s a question that Battle Chef Brigade seeks to answer, and the result is a damn fine meal of a game.

A Little to the Left Review

“A place for everything, and everything in its place,” is the unspoken motto of A Little to the Left.  It’s a game full of slots that have been perfectly sized for the right object to fit in, be it a battery or a button.  Colour-coordinated bookshelves and leaves with perfectly matching holes await in what is surely an organization nerd’s dream.  Every level requires you to place objects so they slot together in a satisfying way, whether it’s by carefully sorting them or creating symmetrical designs.  Yet it’s also a game about letting go of that desire for perfection and accepting a bit of chaos, in this case taking the form of a mischievous cat who loves to mess with your meticulous patterns.  It’s an interesting dichotomy, one which saw me cursing the wretched feline to high heaven at the outset, but then gradually warming up to it by the end.  It’s an odd puzzler, in that it causes reflection as much on the solution being undone as it does on the steps taken to complete it.  I think it’s for the best, though, as it kept me consistently engaged and enjoying my time with it from start to finish.

Going Under Review

Late-stage capitalism sucks.  I like to think that’s not a deeply controversial statement to make, though I know there are those out there to whom such talk would be heresy.  Seriously, though: it’s brought us the modern-day hellscape that is the gig economy, grift culture, and selling our privacy for the sake of convenience.  Companies are increasingly unethical in their business practices, and even if you’re doing a good job, you’re at risk of getting laid off just so the execs can line their own pockets.  And all the while, glitzy new Silicon Valley startups keep springing up, promising that this time they’ll make the world a better place.  It’s a deeply depressing situation, and one in which it can be hard to find any sort of humour.  However, with writing that deftly cycles between being severely cynical and surprisingly heartfelt, Going Under effectively satirizes the dire circumstances we all find ourselves in and even gives a bit of hope that things could get better.

Spilled! Review

I love a good crowdfunding success story.  Coming from a solo developer by the name of Lente, Spilled (stylized as Spilled!) blew past its funding goal when it was on Kickstarter, raising three times what it initially hoped for.  From there, I followed its development as Lente documented not only the progress on the game, but also her time living on a boat in the Netherlands.  It was fascinating seeing this game about a pollution-cleaning boat come to life from someone with first-hand experience of living on one, and while the actual interactions with the boat in-game are fairly limited (it’s not like you’re going inside to customize the interior or performing maintenance on it), the passion for life on the sea nonetheless shines through.

Mother Machine Review

“Roguevania” is a curious genre tag that I’d never heard of before seeing it on Mother Machine’s Steam store page.  I sort of understand it conceptually: take the randomly-generated level layouts and progression over the course of multiple “runs” of a roguelite and combine it with the “upgrade yourself to improve your ability to traverse the world” mechanisms of a Metroidvania.  However, upon dissecting that idea, I immediately start finding holes.  If you’re lacking a particular upgrade on a given run, does that mean it might be impossible to complete?  Wouldn’t randomized level layouts be a nightmare to properly balance to give that satisfying sense of progression that the best Metroidvanias are known for?  It seems like a recipe for disaster, which made me all the more intrigued to see how Mother Machine would pull it off.

Wyrmhall: Brush and Banter Review

I find the popularity of games about work to be a bit odd.  As someone with a day job that frequently drains me to the point where even fun extracurricular activities can feel like chores, it baffles me that people would want to spend their free time pretending to work at, say, a restaurant or grocery store.  It makes a bit more sense for management sims; pretending to be the boss and run your own business can be an exciting and empowering glimpse into a world few will get to partake in.  Yet for those where you’re a menial employee, I struggle to see the appeal of simulating the repetitive grind of a nine-to-five.

Mika and the Witch’s Mountain Review

Mika desperately needs a union rep.  Her boss is awful, withholding payment at the slightest slip-up, believing the customer is always right to a harmful degree, and even telling her to smile more.  It’s a depressingly toxic relationship for Mika and the Witch’s Mountain, a game that’s generally whimsical and chipper, almost to a fault.  What makes it even more overt is that pretty much everyone else on the island is laid-back and supportive of Mika, even when she stumbles.  It’s almost as though a more community-focused solution would be an improvement over the corporate structure of big business … I’m getting ahead of myself, though.

Spirit Swap: Lofi Beats to Match-3 To Review

Lofi vibes have been a centrepiece of my life recently.  Whether it’s booting up Spirit City: Lofi Sessions while writing, throwing on a chill playlist on Tidal while working or playing games, or just curling up on the couch with my phone and a hot beverage, I’ve been all about getting into a cozy, meditative mindset whenever possible.  Perhaps it’s stress-related; working full-time as a software engineer and dealing with the current political climate isn’t exactly a recipe for low blood pressure.  Or maybe it’s a general desire to feel more centred and mindful for my own well-being.  Whatever the case, having Spirit Swap: Lofi Beats to Match-3 To around to play these last few days has been a great asset, and it’s slotted itself right into my “good vibes” routine.

Death’s Door Review

What is a Souls-like?  I found myself asking that question a lot while playing through Death’s Door, as in some respects it clearly apes FromSoftware’s venerable franchise, while in others it distances itself.  With the rabid fanbase those games have accrued (not to mention all the memes about “X is the Dark Souls of Y”), I’m always a bit wary when slinging the Souls-like label around, lest I be called a filthy casual who doesn’t understand the genre … or worse.  In the case of Death’s Door, though, I feel relatively safe assigning the moniker, as even the Steam store page has it tagged as such; the fans have spoken, and all that jazz.  I think that it’s also one of the more accessible Souls-likes I’ve played, though that’s not to say it’s easy.  Rest assured that Death’s Door is more than willing to provide a stiff challenge, but – well – we’ll get into that.

Duck Detective: The Secret Salami Review

I was excited going into Duck Detective: The Secret Salami.  Since it came out earlier this year, it’s a game that’s lived rent-free in the back of my mind, largely off the strength of its humorous title and fun premise.  A cute little duck acting as a hard-boiled detective and interacting with a cast of colourful characters is the kind of thing that seems tailor-made for my tastes, and the fact that one of its primary mechanisms is a fill-in-the-blanks method of making deductions (sorry, “deducktions”) a la The Case of the Golden Idol (a game I haven’t played but thoroughly enjoyed watching a playthrough of) is the icing on the cake.  Add in some great voice acting, solid writing, and a tightly-paced runtime, and you’ve got a recipe for a quality experience.  And without burying the lede, while it didn’t blow me away, Duck Detective: The Secret Salami is still an entertaining mystery game that kept me engaged the whole time I played it.