It feels impossible to talk about DmC: Devil May Cry without mentioning the discourse surrounding its release. In what felt at the time to be a trend-chasing move, developer Ninja Theory reinvented the wise-cracking, pizza-loving, white-haired protagonist of Dante into a darker, edgier, and possibly smarmier iteration. The fan backlash was swift and immense, with the redesign being widely mocked and reviled. Then when the game came out, many fans derided the changes that were made to gameplay and generally left feeling sour. Flash forward 11 years, and I decided to dive headfirst into this mire for my first experience with the Devil May Cry series. And what I found was a game that, while flawed, was off-the-wall enough to keep me glued to the screen and thinking about it long after I finished playing.