Going Under Review

Late-stage capitalism sucks.  I like to think that’s not a deeply controversial statement to make, though I know there are those out there to whom such talk would be heresy.  Seriously, though: it’s brought us the modern-day hellscape that is the gig economy, grift culture, and selling our privacy for the sake of convenience.  Companies are increasingly unethical in their business practices, and even if you’re doing a good job, you’re at risk of getting laid off just so the execs can line their own pockets.  And all the while, glitzy new Silicon Valley startups keep springing up, promising that this time they’ll make the world a better place.  It’s a deeply depressing situation, and one in which it can be hard to find any sort of humour.  However, with writing that deftly cycles between being severely cynical and surprisingly heartfelt, Going Under effectively satirizes the dire circumstances we all find ourselves in and even gives a bit of hope that things could get better.

Death’s Door Review

What is a Souls-like?  I found myself asking that question a lot while playing through Death’s Door, as in some respects it clearly apes FromSoftware’s venerable franchise, while in others it distances itself.  With the rabid fanbase those games have accrued (not to mention all the memes about “X is the Dark Souls of Y”), I’m always a bit wary when slinging the Souls-like label around, lest I be called a filthy casual who doesn’t understand the genre … or worse.  In the case of Death’s Door, though, I feel relatively safe assigning the moniker, as even the Steam store page has it tagged as such; the fans have spoken, and all that jazz.  I think that it’s also one of the more accessible Souls-likes I’ve played, though that’s not to say it’s easy.  Rest assured that Death’s Door is more than willing to provide a stiff challenge, but – well – we’ll get into that.

A Drunken Rant on Niffelheim

Today’s article is going to be a bit different from the ordinary. For starters, it’s not going to be a review, or even an in-depth analysis. It’s merely a spirited rant about my time with Niffelheim’s PS4 release. I didn’t play the original PC edition, and I only played this version for 3 or 4 hours. However, that was more than enough time to determine that I didn’t care to spend anymore of my life with it. In recognition of the fact that I haven’t delved deep into Niffelheim as I would for a normal review, I will not be including a score at the end. Also, my views here will be a lot less balanced than they sometimes are; again, this is a rant, not a thoughtful op ed.

Vaporum’s Little Puzzles Cause Big Accessibility Issues

If you’ve played Legend of Grimrock, sitting down with Vaporum will practically be second nature. It utilises a tile-based movement system with real-time combat, and focuses on exploration, puzzle solving, monster fighting, and loot collecting. Key differences include a streamlining of combat (spells can be cast with hotkeys instead of inputting specific ruin combinations), the removal of parties (you’re all on your own here), and a switch to a steampunk setting. The latter of those is what really makes Vaporum stand out, with its mechanical arachnids, steam-powered suits of armour, and decidedly old-school weaponry.