Mini Airways Review

I’ll admit that I was a bit put off by Mini Airways the first time I saw it.  Scrolling through projects on Kickstarter and  – after filtering through the billionth asset flip/generative AI piece of guff – seeing something that appeared to be little more than a rip-off of Mini Metro – a game I love – had me rolling my eyes and moving my cursor to close the tab.  However, after doing a bit of reading and learning that the devs were not shy about where their inspiration came from and had actually been in communication with Dinosaur Polo Club (Mini Metro’s developer) about the similarities between their games, my mind was put more at ease.  I decided to back it, and the wait began for it to fund and release.  A few months later, and having played the full game, the question remains: is it any good, and does it differentiate itself enough from Mini Metro to be worthwhile?

InnerSpace Review

Exploration.  Discovery.  These are terms which frequently find themselves thrown around when a game stimulates any sense of curiosity.  And yet, they tend to be ancillary features in whichever game they appear in.  Exploring the open worlds of Assassin’s Creed or Breath of the Wild is certainly a way to pass the time in each game, but they’re not the focus; there are quests to complete, baddies to hunt down, and so forth.