Lock & Key: A Magical Girl Mystery Review

I have a bit of a history with magical girl media. Growing up, whether it was due to gender expectations or just a lack of interest, I wasn’t particularly drawn to shows like Sailor Moon, though I do recall watching occasional episodes of Cardcaptor Sakura when they came on TV. In high school, though, a friend introduced me to Puella Magi Madoka Magica (Madoka Magica for short), and everything changed. Seeing a magical girl story that delved into mature subject matter (along with having stunning animation and music) was like a cosmic shift in how I perceived a genre that I had once written off as “just those silly shows about girls in frilly outfits”. I showed it to my girlfriend at the time. Hell, I showed it to my dad. I got low-key obsessed with it for a while, and even now it stands as one of my favourite anime of all time.

Going Under Review

Late-stage capitalism sucks.  I like to think that’s not a deeply controversial statement to make, though I know there are those out there to whom such talk would be heresy.  Seriously, though: it’s brought us the modern-day hellscape that is the gig economy, grift culture, and selling our privacy for the sake of convenience.  Companies are increasingly unethical in their business practices, and even if you’re doing a good job, you’re at risk of getting laid off just so the execs can line their own pockets.  And all the while, glitzy new Silicon Valley startups keep springing up, promising that this time they’ll make the world a better place.  It’s a deeply depressing situation, and one in which it can be hard to find any sort of humour.  However, with writing that deftly cycles between being severely cynical and surprisingly heartfelt, Going Under effectively satirizes the dire circumstances we all find ourselves in and even gives a bit of hope that things could get better.

Wyrmhall: Brush and Banter Review

I find the popularity of games about work to be a bit odd.  As someone with a day job that frequently drains me to the point where even fun extracurricular activities can feel like chores, it baffles me that people would want to spend their free time pretending to work at, say, a restaurant or grocery store.  It makes a bit more sense for management sims; pretending to be the boss and run your own business can be an exciting and empowering glimpse into a world few will get to partake in.  Yet for those where you’re a menial employee, I struggle to see the appeal of simulating the repetitive grind of a nine-to-five.

Spirit Swap: Lofi Beats to Match-3 To Review

Lofi vibes have been a centrepiece of my life recently.  Whether it’s booting up Spirit City: Lofi Sessions while writing, throwing on a chill playlist on Tidal while working or playing games, or just curling up on the couch with my phone and a hot beverage, I’ve been all about getting into a cozy, meditative mindset whenever possible.  Perhaps it’s stress-related; working full-time as a software engineer and dealing with the current political climate isn’t exactly a recipe for low blood pressure.  Or maybe it’s a general desire to feel more centred and mindful for my own well-being.  Whatever the case, having Spirit Swap: Lofi Beats to Match-3 To around to play these last few days has been a great asset, and it’s slotted itself right into my “good vibes” routine.

Death’s Door Review

What is a Souls-like?  I found myself asking that question a lot while playing through Death’s Door, as in some respects it clearly apes FromSoftware’s venerable franchise, while in others it distances itself.  With the rabid fanbase those games have accrued (not to mention all the memes about “X is the Dark Souls of Y”), I’m always a bit wary when slinging the Souls-like label around, lest I be called a filthy casual who doesn’t understand the genre … or worse.  In the case of Death’s Door, though, I feel relatively safe assigning the moniker, as even the Steam store page has it tagged as such; the fans have spoken, and all that jazz.  I think that it’s also one of the more accessible Souls-likes I’ve played, though that’s not to say it’s easy.  Rest assured that Death’s Door is more than willing to provide a stiff challenge, but – well – we’ll get into that.

Antonblast Review

The first thing you need to know about Antonblast is that superlatives can’t properly capture how truly bonkers it is.  From its neon graffiti by way of Courage the Cowardly Dog aesthetics to its blasting rock-infused rhythms to the fact that the game has a damn button that does nothing but make your character scream, this is pretty much the definition of firing on all cylinders insanity.  I lost count of the number of times I could barely process what was happening on-screen – where I was just pressing buttons and not dying and calling that good.  My first play session lasted for about an hour, and it simultaneously barely felt that long and had me needing a break afterwards just to stop my retinas from frying.  If you want calm, collected, cultured commentary, look elsewhere, but if you want a game that hits the gas from moment one (even the opening titles got me hyped every time) and never lets up, Antonblast is your game.

Mice Tea Review

Let me get one thing straight: I am not a furry.  Hey now, I see you looking at the subject of this review and rolling your eyes dismissively, ready to loudly proclaim, “Thy lady doth protest too much!”  It’s true, though, I swear!  The presence of anthropomorphism in sex doesn’t entice me to engage with it any more than the average piece of smut.  I’m not actively repulsed by it, mind you, but my casual indifference towards the presence of catgirls in my romantic fiction should hopefully speak volumes about how this kink just isn’t really my thing.

Cave Story+ Review

Booting up Cave Story+ was a truly nostalgia-infused experience.  Seeing the opening cutscene and hearing the catchy menu music immediately hooked me back in after dabbling in the original release around a decade ago.  This time around, I was determined to see the game through to the end, and I’m happy to report that I did just that!  Doing so wasn’t without its difficulties, though, and it’s left me with some complicated feelings to parse out.  Does this indie gem from years ago still hold up?  For the most part, I’d say, “Yes”.

Tinykin Review

Take a pretty standard collect-a-thon 3D platformer, throw in a healthy dose of Pikmin, and add  a dash of Tony Hawk, and you have the delicious dish that is Tinykin.  I went into the game knowing next to nothing about it, just that it had a cute art style and seemed to be a charming little platformer.  It turned out that I wasn’t prepared for just how charming Tinykin could be, and after some initial issues with getting my controller working with it, I was off to the races and playing for hours on end.  Tinykin is a delightful little title, and one that surprised me with just how great it was from start to finish.

Katana ZERO Review

“This is just sidescrolling Hotline Miami,” was one of my first thoughts upon starting Katana ZERO, and I have to say that I wasn’t immediately sold on the concept.  Sure, it had the same fun brand of gory, balls-to-the-wall action, but it didn’t feel as visceral and animalistic as its top-down cousin; it felt, dare I say, sanitized.  Fast forward a few hours, and I found myself spiraling deeper into a gradually unfolding non-linear narrative, punctuated by bursts of hectic gameplay that had me simultaneously holding my controller in a death grip and wanting to hurl it across the room.  Katana ZERO is a harsh game, both to the player and its characters, but it managed to draw me in like few games in recent memory have and transcend its inspirations to become a real hack n’ slash gem.