The 2017 Olives

Every gaming site worth its salt needs an annual awards show, and since I actually played games that came out last year (for once), I would like to cordially welcome you to the first-ever Olive Awards!

Now, you may notice that there are some oddities.  First off, some of the traditional categories like “Best Exclusive” or “Best Action/Adventure Game” are missing.  The short reason?  My show, my rules.  The longer reason?  Some of the categories simply aren’t what I consider to be particularly interesting.  Plus, in a lot of cases, I only got a chance to play one or two games in a given genre this year; not much of a contest if there’s literally only one competitor, right?

Another difference is that many categories have multiple winners.  This is simply because I suck at making decisions, and I’d rather acknowledge a selection of outstanding examples in a particular category than try to choose an ultimate winner.  Besides, that sort of thing just tends to piss people off, so why bother?

Lastly, if the selection of games being discussed seems limited, it’s because I’m only talking about games that I played this year.  Many of them I covered, though there are some exceptions.  Regardless, let me just say that yes, Cuphead is bloody beautiful; yes, Super Mario Odyssey looks really freaking fun; and yes, Divinity Original Sin 2 seems like the kind of game that I could lose myself in for days.  Happy?  Let’s hope so, because the show starts now!

Mushroom Wars 2 Review

I suck at RTSs. Over the years, I’ve tried repeatedly to get into the genre, yet never managed to make any headway. From mainstream successes like Halo Wars and Total War: Shogun 2 to smaller, more “accessible” titles like Boid, I’ve always hit brick walls almost immediately. Going up against the AI sees me getting stomped as soon as the tutorial ends (or sometimes even earlier than that), and multiplayer is completely out of the question.

With my stellar track record, I was more than a bit apprehensive when approaching Mushroom Wars 2. However, its adorable art style won me over, aided by promises that it was approachable for players of all skill levels. I must say, I’m extremely glad that it did.