Lock & Key: A Magical Girl Mystery Review

I have a bit of a history with magical girl media. Growing up, whether it was due to gender expectations or just a lack of interest, I wasn’t particularly drawn to shows like Sailor Moon, though I do recall watching occasional episodes of Cardcaptor Sakura when they came on TV. In high school, though, a friend introduced me to Puella Magi Madoka Magica (Madoka Magica for short), and everything changed. Seeing a magical girl story that delved into mature subject matter (along with having stunning animation and music) was like a cosmic shift in how I perceived a genre that I had once written off as “just those silly shows about girls in frilly outfits”. I showed it to my girlfriend at the time. Hell, I showed it to my dad. I got low-key obsessed with it for a while, and even now it stands as one of my favourite anime of all time.

Spoiled Milk

Generally speaking, games today try to be smooth, polished experiences.  Easing the player in, providing room to learn the ropes and get acquainted with key characters and mechanisms, and avoiding technical hiccups are all important features in making games as enjoyable as possible to the widest audience.  Certainly, I’ve been known to rain praise upon games that do these things well and criticism on those that don’t, because whether they succeed or fail, the fact of the matter is that most games are trying to do these things.  This makes it all the more jarring when a game seems diametrically opposed to such ideas, not out of incompetence or inexperience, but out of a deliberate desire to make something off-putting.  That’s the story with Milk Inside a Bag of Milk Inside a Bag of Milk (henceforth referred to as Milk Inside) and why it’s fascinated me to such an extent since playing it.

Spirit Swap: Lofi Beats to Match-3 To Review

Lofi vibes have been a centrepiece of my life recently.  Whether it’s booting up Spirit City: Lofi Sessions while writing, throwing on a chill playlist on Tidal while working or playing games, or just curling up on the couch with my phone and a hot beverage, I’ve been all about getting into a cozy, meditative mindset whenever possible.  Perhaps it’s stress-related; working full-time as a software engineer and dealing with the current political climate isn’t exactly a recipe for low blood pressure.  Or maybe it’s a general desire to feel more centred and mindful for my own well-being.  Whatever the case, having Spirit Swap: Lofi Beats to Match-3 To around to play these last few days has been a great asset, and it’s slotted itself right into my “good vibes” routine.

The Muddled Politics of Technotopia

Sometimes you play a game and can tell right away that it’s going to give you Thoughts™, but that wasn’t the case with Technotopia.  My time with it started out the same as any other game, doing my best to get absorbed into the world it crafted and gameplay mechanisms it implemented, all the while taking notes on the side to prepare for the inevitable review.  And then things changed.  The narrative beats slowly began to go off the rails and I went from raising an eyebrow occasionally to having one permanently cocked.  Futurist stories have the capacity to hold up a mirror to our current world or speculate on what tomorrow may bring, and yet Technotopia frequently feels like it gets so lost in critiquing what’s happening now that it forgets to provide that extra layer of futuristic abstraction.  This is less satire, and more someone stating their beliefs directly to the player.  And let me say, some of those beliefs are … questionable to say the least.

Mice Tea Review

Let me get one thing straight: I am not a furry.  Hey now, I see you looking at the subject of this review and rolling your eyes dismissively, ready to loudly proclaim, “Thy lady doth protest too much!”  It’s true, though, I swear!  The presence of anthropomorphism in sex doesn’t entice me to engage with it any more than the average piece of smut.  I’m not actively repulsed by it, mind you, but my casual indifference towards the presence of catgirls in my romantic fiction should hopefully speak volumes about how this kink just isn’t really my thing.

Jill O’ Lantern: Final Cut Review

I’ve been playing a decent amount of visual novels recently, and a common throughline with them all has been romance.  In some of them it’s been more benign, while in others it’s gotten decidedly … *ahem* … steamy.  But generally speaking, the genres of dating simulator and visual novel tend to go hand in hand.  That makes Jill O’ Lantern: Final Cut a bit of a standout from the get-go: it’s a murder mystery, plain and simple.  There are interpersonal relationships that get built up as the game goes on, but the focus is on getting to the bottom of a spate of killings and finding a way to stop them.  Add in a whole lot of queerness, and you’ve got a recipe for quite the entertaining ride.

Cave Story+ Review

Booting up Cave Story+ was a truly nostalgia-infused experience.  Seeing the opening cutscene and hearing the catchy menu music immediately hooked me back in after dabbling in the original release around a decade ago.  This time around, I was determined to see the game through to the end, and I’m happy to report that I did just that!  Doing so wasn’t without its difficulties, though, and it’s left me with some complicated feelings to parse out.  Does this indie gem from years ago still hold up?  For the most part, I’d say, “Yes”.

Katana ZERO Review

“This is just sidescrolling Hotline Miami,” was one of my first thoughts upon starting Katana ZERO, and I have to say that I wasn’t immediately sold on the concept.  Sure, it had the same fun brand of gory, balls-to-the-wall action, but it didn’t feel as visceral and animalistic as its top-down cousin; it felt, dare I say, sanitized.  Fast forward a few hours, and I found myself spiraling deeper into a gradually unfolding non-linear narrative, punctuated by bursts of hectic gameplay that had me simultaneously holding my controller in a death grip and wanting to hurl it across the room.  Katana ZERO is a harsh game, both to the player and its characters, but it managed to draw me in like few games in recent memory have and transcend its inspirations to become a real hack n’ slash gem.

Firewatch Review

Playing Firewatch was a rollercoaster of emotions.  For starters, immediately after finishing the introduction, I had to quit out and go lay down.  The game’s store page says that the protagonist, Henry, “has retreated from his messy life”, but I wasn’t prepared to learn just how messy that life was.  It hit like a tonne of bricks, leaving my head spinning thinking of all the personal pain it brought to the surface.  When I finally managed to sit back down with Firewatch, all of that raw emotion from the intro rapidly evaporated, to be replaced with a strange mystery and a gradually ratcheting tension that made me all but forget about the difficult opening.  It felt like two separate stories had been smashed together into a strange homunculus of a narrative, and I couldn’t decide which one I hoped would win out to become the focal point.  Eventually, though, questions were answered, the mystery was solved, and all the tension disappeared like a plume of smoke in the wind.  All I was left with was a sort of hollowness, and the sense that, while captivating, Firewatch missed the mark to becoming truly special.

(Obligatory Bob Dylan Reference)

A while back, I did a write-up entitled “The Consequences of a Full-Time Job”, in which I discussed the new job I had started and the perceived ramifications it would have on this humble blog of mine. At the time, I assumed that the only thing that would ultimately be impacted was my writing schedule. However, as time has gone on, I’ve been made painfully aware of my drastic underestimation. My writing schedule is all over the place, to the point where I no longer even feel like I can promise release dates for upcoming reviews. I keep cancelling streams at the last minute due to physical and/or emotional burnout. Hell, I’ve barely even tweeted.

While that all sounds incredibly negative, this cloud of disorganization has had a pleasant silver lining: it’s forced me to revaluate what I do, why I do it, and what it all means to me. The results may not be pleasing to all of you, but that’s the downside to doing something like this that’s ultimately for myself: sometimes I have to be selfish and do what’s right for me.