The popularity of cooking shows is something that I completely understand. Despite previous discussions around my dislike of cooking, even I can appreciate the artistry that goes into prepping an expertly-crafted dish under a strict time crunch, or the schadenfreude of watching everything fall to pieces. So what would happen if you took one of TV’s most popular genres and made it so that — rather than simply collecting ingredients from a kitchen — competitors had to go out into the wilds and gather the freshest ingredients themselves? That’s a question that Battle Chef Brigade seeks to answer, and the result is a damn fine meal of a game.
Tag: Puzzle
A Little to the Left Review
“A place for everything, and everything in its place,” is the unspoken motto of A Little to the Left. It’s a game full of slots that have been perfectly sized for the right object to fit in, be it a battery or a button. Colour-coordinated bookshelves and leaves with perfectly matching holes await in what is surely an organization nerd’s dream. Every level requires you to place objects so they slot together in a satisfying way, whether it’s by carefully sorting them or creating symmetrical designs. Yet it’s also a game about letting go of that desire for perfection and accepting a bit of chaos, in this case taking the form of a mischievous cat who loves to mess with your meticulous patterns. It’s an interesting dichotomy, one which saw me cursing the wretched feline to high heaven at the outset, but then gradually warming up to it by the end. It’s an odd puzzler, in that it causes reflection as much on the solution being undone as it does on the steps taken to complete it. I think it’s for the best, though, as it kept me consistently engaged and enjoying my time with it from start to finish.
Tiny Garden Review
I never got into the Polly Pocket craze as a kid, due in no small part to a fairly strict adherence to gender stereotypes. That being said, I don’t recall them ever entering our household, even in the hands of my older sister. There were several Barbies and similar toys, but Polly Pockets seem to have passed us by. However, even now I find the concept to be pretty fun: a portable capsule toy that contains a customizable world within, featuring furniture, toys, and of course, little dolls. It provides all the necessary features of a dollhouse, without the large space and financial commitment inherent in one, easing the burden on parents wanting to provide a way for their child to play house or other activities.
Boxes: Lost Fragments Review
I love a good virtual puzzle box. In reality, they’re wholly impractical devices: complex, expensive mechanisms interlinked with one another that you solve once and then either discard or bestow upon someone else to see how they fare. In the gaming space, though, they allow for layered, multi-stage puzzles that stay manageable due to the simple fact that everything you need to find the solution is right in front of you. You may have to rotate the box, recall an indentation that perfectly fits an item you obtained elsewhere, or recognize that one of the box’s legs looks slightly different from the others, but at the end of the day it’s all there in a contained, isolated environment. I got some enjoyment out of a couple of games in the The Room series on mobile way back when (no relation to Tommy Wiseau’s hilariously disastrous film of the same name), but eventually they started branching out in design directions I was less keen on. So when Boxes: Lost Fragments entered my Steam library, I was particularly intrigued to check it out and see if it could offer a compelling puzzle solving experience.
Spirit Swap: Lofi Beats to Match-3 To Review
Lofi vibes have been a centrepiece of my life recently. Whether it’s booting up Spirit City: Lofi Sessions while writing, throwing on a chill playlist on Tidal while working or playing games, or just curling up on the couch with my phone and a hot beverage, I’ve been all about getting into a cozy, meditative mindset whenever possible. Perhaps it’s stress-related; working full-time as a software engineer and dealing with the current political climate isn’t exactly a recipe for low blood pressure. Or maybe it’s a general desire to feel more centred and mindful for my own well-being. Whatever the case, having Spirit Swap: Lofi Beats to Match-3 To around to play these last few days has been a great asset, and it’s slotted itself right into my “good vibes” routine.
The Muddled Politics of Technotopia
Sometimes you play a game and can tell right away that it’s going to give you Thoughts™, but that wasn’t the case with Technotopia. My time with it started out the same as any other game, doing my best to get absorbed into the world it crafted and gameplay mechanisms it implemented, all the while taking notes on the side to prepare for the inevitable review. And then things changed. The narrative beats slowly began to go off the rails and I went from raising an eyebrow occasionally to having one permanently cocked. Futurist stories have the capacity to hold up a mirror to our current world or speculate on what tomorrow may bring, and yet Technotopia frequently feels like it gets so lost in critiquing what’s happening now that it forgets to provide that extra layer of futuristic abstraction. This is less satire, and more someone stating their beliefs directly to the player. And let me say, some of those beliefs are … questionable to say the least.
Duck Detective: The Secret Salami Review
I was excited going into Duck Detective: The Secret Salami. Since it came out earlier this year, it’s a game that’s lived rent-free in the back of my mind, largely off the strength of its humorous title and fun premise. A cute little duck acting as a hard-boiled detective and interacting with a cast of colourful characters is the kind of thing that seems tailor-made for my tastes, and the fact that one of its primary mechanisms is a fill-in-the-blanks method of making deductions (sorry, “deducktions”) a la The Case of the Golden Idol (a game I haven’t played but thoroughly enjoyed watching a playthrough of) is the icing on the cake. Add in some great voice acting, solid writing, and a tightly-paced runtime, and you’ve got a recipe for a quality experience. And without burying the lede, while it didn’t blow me away, Duck Detective: The Secret Salami is still an entertaining mystery game that kept me engaged the whole time I played it.
Coin Factory Review
I don’t know if I get Coin Factory, and that’s weird, because really, what’s there to get? It’s a game about making money, plain and simple. It’s so straightforward on the face of it that the tutorial can be completed in less than a minute. And to be clear, I understand what the goal of the game is: place down tiles to create a little money-making engine until you’re able to generate ten trillion dollars and buy the Box tile that ends the game. Continually tweak and optimize your designs so that you can cut down the time it takes to buy the Box on a given level, or branch out and try different maps to test your skills under an assortment of restrictions. It’s really not that deep, which is why I find it confounding that it baffles me so. Perhaps, then, it’s silly for me to be writing about a game that on some level I find completely inscrutable. However, it’s my hope that in doing so, I’ll be able to achieve some level of clarity on what Coin Factory is trying to do, and whether it succeeds.
GOST of Time Review
Like many people my age, my childhood featured a non-trivial amount of time spent playing Flash games on sites like Miniclip, Nitrome, and more. One of the standouts was called Chronotron, in which you created a little robot, “recorded” its movement through a level, then moved onto a new robot while your past self executed all the previous actions. Solving puzzles in this way was unique and incredibly clever, and it’s always held a special place in my heart, to the point where when GOST of Time crossed my desk, I was instantly excited by it containing this gameplay mechanism. Add in the fact that it was billed as a fusion between Hotline Miami and Rick & Morty, and I was completely sold on this pixelated time-traveler. And to engage in a bit of time-travel of my own, I’ll bring a piece of the conclusion to the front of this review and say that, while GOST of Time doesn’t deliver on all its promise, it’s still a competent little puzzler that kept me engaged through its relatively short runtime.
Superliminal Review
It boggles my mind thinking about what went into programming Superliminal. This is a game where you can pick up a dollhouse, hold it in the air and let it fall to the floor at ten times its previous size, then walk inside it and find a whole new part of the level to explore. The game centres around the idea of playing with perspective, where objects that appear small at a distance suddenly are small when you pick them up. Objects phase into existence by lining up abstract pieces at the correct angle, or turn into streaks of paint on the wall when looked at the wrong way. It can be a bit of a head trip, with the game using its setting of dreams within dreams as a means of excusing these impossible occurrences. However, what surprised me most about Superliminal wasn’t the strange perspective shifts or occasionally trippy visuals, but how I ultimately found the whole experience to be … boring.