Tinykin Review

Take a pretty standard collect-a-thon 3D platformer, throw in a healthy dose of Pikmin, and add  a dash of Tony Hawk, and you have the delicious dish that is Tinykin.  I went into the game knowing next to nothing about it, just that it had a cute art style and seemed to be a charming little platformer.  It turned out that I wasn’t prepared for just how charming Tinykin could be, and after some initial issues with getting my controller working with it, I was off to the races and playing for hours on end.  Tinykin is a delightful little title, and one that surprised me with just how great it was from start to finish.

The Last Campfire Review

The Last Campfire is not the type of game I expected to see from Hello Games.  Coming out five years after the disastrous launch of their massive, procedurally-generated space game No Man’s Sky, The Last Campfire feels noticeably restrained in comparison.  It’s a small, relatively short puzzle game with a strong emotional core that’s leagues away from the infinite universe advertised by its predecessor.  Huge scope has defined Hello Games in recent times (their next game promises “a fantasy planet the size of Earth”), and The Last Campfire has anything but, making it something of an odd entry in their modern catalogue.  In this case, though, I think the old adage “less is more” definitely holds true, as The Last Campfire is a wondrous little puzzler that was a joy to play from start to finish.

Lego Star Wars: The Skywalker Saga Review

Lego Star Wars is pure nostalgia for me.  As a kid, I was obsessed with the Star Wars franchise, but since the movies were deemed too intense for little ol’ me, playing Lego Star Wars at friends’ houses was my way of experiencing the galaxy far, far away on a TV screen.  I distinctly remember staying up “way too late” (it was probably only 1 am or so) working through episode one in co-op with my friend, trying to grind out levels and money to unlock cool villains like Darth Maul and, eventually, General Grievous.  Back in those days, the two trilogies of films actually got released as separate games, before eventually being united in Lego Star Wars: The Complete Saga.  Fifteen years and three additional films later, Lego Star Wars: The Skywalker Saga is a game that would have made kid-Olivia’s head explode.  It’s not just the sheer breadth of content on offer, but the presence of “open world” areas allowing free-range exploration of various iconic locales.  Hell, knowing when to stop and write this review has been difficult to judge, as the game’s wealth of collectibles give it a certain magnetism that keeps bringing me back, even after completing all nine episodes.  That said, 61 hours of playtime at time of writing is certainly nothing to sneeze at, so let’s see how The Skywalker Saga shakes out.

INSIDE Review

Following up on the success of their game LIMBO, developer Playdead released INSIDE, another game in the surprisingly extensive genre of, “small child tries to make their way through a big, scary world”.  A relatively straightforward puzzle platformer at its core, what makes INSIDE stand out is its gradual descent into horror.  As Jacob Geller points out in his excellent video essay “Fear of Depths”, this descent is not just metaphorical, but literal; geographically impossible as it may be, the game constantly sees you travelling down, deeper and deeper, with things getting more twisted as you proceed.

The Mooseman Review

“Edutainment” is a term that’s gotten a bad rap over time, conjuring up memories of Mario Teaches Typing, Carmen Sandiego, and even the dreaded Mavis Beacon titles.  However, the genre has evolved recently, to the point where the gameplay component is frequently fleshed out and enjoyable, rather than being a mere afterthought.  Take a title like Mulaka, which exists as both an educational piece and a highly entertaining video game.  Developers are realizing that – to keep people engaged with the game’s subject matter – they have to keep them interested in the game.  Plus, even if the inclusion of so much gameplay (the horror!) results in some topics being omitted, getting a taste of a new subject in an exciting atmosphere can whet one’s appetite for knowledge, leading to further research and learning being done outside of the context of the game.

(Obligatory Bob Dylan Reference)

A while back, I did a write-up entitled “The Consequences of a Full-Time Job”, in which I discussed the new job I had started and the perceived ramifications it would have on this humble blog of mine. At the time, I assumed that the only thing that would ultimately be impacted was my writing schedule. However, as time has gone on, I’ve been made painfully aware of my drastic underestimation. My writing schedule is all over the place, to the point where I no longer even feel like I can promise release dates for upcoming reviews. I keep cancelling streams at the last minute due to physical and/or emotional burnout. Hell, I’ve barely even tweeted.

While that all sounds incredibly negative, this cloud of disorganization has had a pleasant silver lining: it’s forced me to revaluate what I do, why I do it, and what it all means to me. The results may not be pleasing to all of you, but that’s the downside to doing something like this that’s ultimately for myself: sometimes I have to be selfish and do what’s right for me.

The Consequences of a Full-Time Job

I’ve been hinting and casually mentioning it for a while, so it’s time to come clean: I got a full-time job.  For those of you who are curious, it’s a software engineering position at Getty Images!  Like, the stock photo company?

Yeah, I’m, like, kind of a big deal now.

Bridge Constructor Portal Review – Your Bridge Will [Probably] Collapse in 3…2…

Half Life 3? Not happening. Portal 3? You wish. Valve’s longstanding reputation for teasing and never releasing sequels meant that the announcement of Bridge Constructor Portal was met with a…mixed response, to say the least. Really, though, I’d say that it’s a net positive, as I’d rather see Valve handing its licenses to other devs for spin-off purposes than hoarding them like a dragon with so much gold. If it results in more games like Bridge Constructor Portal, well, so much the better!

SIMULACRA Review – Simulate. Assimilate. Exterminate.

Right now, you are reading this on a screen. Be it on a computer, phone, or tablet, you’re staring into a black mirror while information is fed into your mind. What else have you done today? Have you checked Facebook or Twitter? Updated your Tinder profile? Maybe Snapchatted some friends? Regardless, a piece of you has been made public in some way, whether you intended it to be or not. When all of those pieces are assembled, who do people see? Is it the real you, laying bare the depths of your mind and soul? Unlikely. It’s a shallow facsimile of your flesh and blood self. It’s a calculated, perfect image that you’ve crafted by accentuating your strengths and satirizing your weaknesses. There’s nothing wrong with that; everyone does it. However, doesn’t it make your human form seem… inferior?

Last Day of June Review

Life is a series of choices. What to do, where to go, how to act, and so on. Some choose to live in the moment, focusing on their pursuits with reckless abandon. Others live for those around them, eager to help in whatever way they can. Regardless, everyone is their own person. It’s easy to look back on a series of events and think, “What if?” For instance, what if you had turned down that job offer? Then again, suppose you were dead broke and days away from ending up on the street. Suddenly, that job offer doesn’t seem like a choice. You may know of some potential repercussions; you may not. The decision remains the same, because, regardless of what hindsight may later tell you, it seems like the only option at the time. Such is the case with Last Day of June, a story-driven title that feels like a puzzle game version of Groundhog Day meets The Butterfly Effect.