Masters of Anima is a game that takes heavy influence from cult classic titles like Pikmin, Overlord, and Little King’s Story. I know this, despite – unfortunately – having never played any of those. It puts me in something of an odd position when reviewing Masters of Anima, as mechanics that may feel derivative to fans of similar titles instead come across as fresh and interesting. Subtle changes to the formula go unnoticed by me, as Masters of Anima – from my perspective – is the progenitor of that formula. With that in mind, it should be clear that I have no thoughts on how Masters of Anima compares to its contemporaries. That being said, taken as a standalone product, I found it to be an absolutely wonderful experience!
Tag: RTS
Wartile Review
“Now I am become Viking, the destroyer of board games.” I made this remark while discussing Wartile in a bored, semi-inebriated stupor with a friend of mine. In hindsight, I find it to be utterly nonsensical – I certainly meant it to be at the time. Yet I still find it to be less bewildering than some of the design decisions that went into Wartile.
Mushroom Wars 2 Review
I suck at RTSs. Over the years, I’ve tried repeatedly to get into the genre, yet never managed to make any headway. From mainstream successes like Halo Wars and Total War: Shogun 2 to smaller, more “accessible” titles like Boid, I’ve always hit brick walls almost immediately. Going up against the AI sees me getting stomped as soon as the tutorial ends (or sometimes even earlier than that), and multiplayer is completely out of the question.
With my stellar track record, I was more than a bit apprehensive when approaching Mushroom Wars 2. However, its adorable art style won me over, aided by promises that it was approachable for players of all skill levels. I must say, I’m extremely glad that it did.