“A place for everything, and everything in its place,” is the unspoken motto of A Little to the Left. It’s a game full of slots that have been perfectly sized for the right object to fit in, be it a battery or a button. Colour-coordinated bookshelves and leaves with perfectly matching holes await in what is surely an organization nerd’s dream. Every level requires you to place objects so they slot together in a satisfying way, whether it’s by carefully sorting them or creating symmetrical designs. Yet it’s also a game about letting go of that desire for perfection and accepting a bit of chaos, in this case taking the form of a mischievous cat who loves to mess with your meticulous patterns. It’s an interesting dichotomy, one which saw me cursing the wretched feline to high heaven at the outset, but then gradually warming up to it by the end. It’s an odd puzzler, in that it causes reflection as much on the solution being undone as it does on the steps taken to complete it. I think it’s for the best, though, as it kept me consistently engaged and enjoying my time with it from start to finish.
Tag: Short
Spilled! Review
I love a good crowdfunding success story. Coming from a solo developer by the name of Lente, Spilled (stylized as Spilled!) blew past its funding goal when it was on Kickstarter, raising three times what it initially hoped for. From there, I followed its development as Lente documented not only the progress on the game, but also her time living on a boat in the Netherlands. It was fascinating seeing this game about a pollution-cleaning boat come to life from someone with first-hand experience of living on one, and while the actual interactions with the boat in-game are fairly limited (it’s not like you’re going inside to customize the interior or performing maintenance on it), the passion for life on the sea nonetheless shines through.
Wyrmhall: Brush and Banter Review
I find the popularity of games about work to be a bit odd. As someone with a day job that frequently drains me to the point where even fun extracurricular activities can feel like chores, it baffles me that people would want to spend their free time pretending to work at, say, a restaurant or grocery store. It makes a bit more sense for management sims; pretending to be the boss and run your own business can be an exciting and empowering glimpse into a world few will get to partake in. Yet for those where you’re a menial employee, I struggle to see the appeal of simulating the repetitive grind of a nine-to-five.
Mika and the Witch’s Mountain Review
Mika desperately needs a union rep. Her boss is awful, withholding payment at the slightest slip-up, believing the customer is always right to a harmful degree, and even telling her to smile more. It’s a depressingly toxic relationship for Mika and the Witch’s Mountain, a game that’s generally whimsical and chipper, almost to a fault. What makes it even more overt is that pretty much everyone else on the island is laid-back and supportive of Mika, even when she stumbles. It’s almost as though a more community-focused solution would be an improvement over the corporate structure of big business … I’m getting ahead of myself, though.
Boxes: Lost Fragments Review
I love a good virtual puzzle box. In reality, they’re wholly impractical devices: complex, expensive mechanisms interlinked with one another that you solve once and then either discard or bestow upon someone else to see how they fare. In the gaming space, though, they allow for layered, multi-stage puzzles that stay manageable due to the simple fact that everything you need to find the solution is right in front of you. You may have to rotate the box, recall an indentation that perfectly fits an item you obtained elsewhere, or recognize that one of the box’s legs looks slightly different from the others, but at the end of the day it’s all there in a contained, isolated environment. I got some enjoyment out of a couple of games in the The Room series on mobile way back when (no relation to Tommy Wiseau’s hilariously disastrous film of the same name), but eventually they started branching out in design directions I was less keen on. So when Boxes: Lost Fragments entered my Steam library, I was particularly intrigued to check it out and see if it could offer a compelling puzzle solving experience.
The Muddled Politics of Technotopia
Sometimes you play a game and can tell right away that it’s going to give you Thoughts™, but that wasn’t the case with Technotopia. My time with it started out the same as any other game, doing my best to get absorbed into the world it crafted and gameplay mechanisms it implemented, all the while taking notes on the side to prepare for the inevitable review. And then things changed. The narrative beats slowly began to go off the rails and I went from raising an eyebrow occasionally to having one permanently cocked. Futurist stories have the capacity to hold up a mirror to our current world or speculate on what tomorrow may bring, and yet Technotopia frequently feels like it gets so lost in critiquing what’s happening now that it forgets to provide that extra layer of futuristic abstraction. This is less satire, and more someone stating their beliefs directly to the player. And let me say, some of those beliefs are … questionable to say the least.
Duck Detective: The Secret Salami Review
I was excited going into Duck Detective: The Secret Salami. Since it came out earlier this year, it’s a game that’s lived rent-free in the back of my mind, largely off the strength of its humorous title and fun premise. A cute little duck acting as a hard-boiled detective and interacting with a cast of colourful characters is the kind of thing that seems tailor-made for my tastes, and the fact that one of its primary mechanisms is a fill-in-the-blanks method of making deductions (sorry, “deducktions”) a la The Case of the Golden Idol (a game I haven’t played but thoroughly enjoyed watching a playthrough of) is the icing on the cake. Add in some great voice acting, solid writing, and a tightly-paced runtime, and you’ve got a recipe for a quality experience. And without burying the lede, while it didn’t blow me away, Duck Detective: The Secret Salami is still an entertaining mystery game that kept me engaged the whole time I played it.
Minami Lane Review
It’s a great time of year for cozy games. With the weather getting colder (though where I am it’s still unseasonably warm) and the days shorter, there’s nothing quite like curling up with a welcoming game. Well, maybe not literally; it’s hard to curl up at a computer desk without getting into spine-mangling poses. Be that as it may, jumping into Minami Lane at this time of year turned out to be an excellent choice on my part. It’s a brief experience, but one which I absorbed in bite-sized portions, making it seem longer than it actually was. And for my money, if you like the idea of a city-builder game but get easily overwhelmed, it’s well worth a look.
Little Kitty, Big City Review
Open world games have a tendency to get bogged down in tedium. One need only look at the latest guff put out by the AAA gaming sphere to see countless examples of games promising massive open worlds with hundreds of hours of content … which tends to boil down to mindless fetch quests and a sea of meaningless collectibles. Enter Little Kitty, Big City, a game which – on the face of it – may seem a bit lacking because of its length. According to How Long to Beat, it can be completed in a mere two and a half hours if you’re mainlining the story, and my playthrough took just over five with many side objectives completed and collectibles found. As is so often the case, though, brevity breeds quality, and while Little Kitty, Big City is not without its faults, it’s still a shining example of an open world that’s actually fun to explore.
GOST of Time Review
Like many people my age, my childhood featured a non-trivial amount of time spent playing Flash games on sites like Miniclip, Nitrome, and more. One of the standouts was called Chronotron, in which you created a little robot, “recorded” its movement through a level, then moved onto a new robot while your past self executed all the previous actions. Solving puzzles in this way was unique and incredibly clever, and it’s always held a special place in my heart, to the point where when GOST of Time crossed my desk, I was instantly excited by it containing this gameplay mechanism. Add in the fact that it was billed as a fusion between Hotline Miami and Rick & Morty, and I was completely sold on this pixelated time-traveler. And to engage in a bit of time-travel of my own, I’ll bring a piece of the conclusion to the front of this review and say that, while GOST of Time doesn’t deliver on all its promise, it’s still a competent little puzzler that kept me engaged through its relatively short runtime.