Hitman: Absolution Review

For quite some time, I’ve found myself attracted to the black sheep of franchises.  Dark Souls II’s controversial experimentation with the Souls formula caught my attention before I’d even played the first game.  DmC: Devil May Cry’s attempted reinvention ended up being my introductory point to the series.  Now, Hitman: Absolution is the latest game I’ve looked at that has garnered a lot of attention – both positive and negative – for being different from what came before and after.  In Absolution’s case, this differentiating factor is a greater emphasis on storytelling and linear design than is typically synonymous with the Hitman series.  But how well did this change work for me, and was it enough to make me a Hitman convert?  The answer, as always, is complicated.

The Games I Wish I Had Played in 2016

Well, it’s officially 2017 around the world. The start of a new year. Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?” That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games. There were countless fantastic games that got released last year, so many of which I desperately wanted to try out. Unfortunately, as a university student, there are two things that I severely lack in: money and time. As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them. Some of these games have been sitting in my library for months, awaiting their eventual installation. Others are on my wishlist, hoping to one day be added to my ever-growing backlog. Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016. You can also consider this to be a “To play in 2017” list, if that’s your thing. Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.

Okay. 😦

Volume Review

The video gaming industry can be a fascinating place full of continuously changing focuses. Case in point: Volume, a dystopian-themed sneak-‘em-up, comes courtesy of a studio whose last game was a platformer whose emotional story was told through an assortment of colourful rectangles. I think it’s safe to say that there’s a bit of a shift present; iterative follow-up project, this is not. However, that’s by no means a bad thing, and Volume serves as an excellent example of how trying new things can yield thoroughly impressive results.