Myths and legends are frequently the basis for elements of games, be it their plotline, characters, setting, or some mix. However, these are usually components cherry-picked from a larger narrative, serving less as a means of introducing the audience to the original piece, and more as scaffolding to support the world created by the developers. In contrast, nearly every element of Mulaka feels like it was designed to honour and bring attention to the traditions and culture of the Tarahumara people. Yet rather than being little more than an elaborate Wikipedia page, Mulaka sucks you in with its vibrant world, and does everything it can to keep your attention until after the credits have finished rolling.
Tag: Sneks
Immortal Redneck Review (GameSpew)
Move over, Indiana Jones. You too, Lara Croft. There’s a new tomb raider in town, and they’ve got one hell of a mouth on them.
That mouth certainly gets put to good use in Immortal Redneck, an Egyptian themed, rogue-lite first-person shooter. The titular redneck spouts countless quips as he traverses one of three pyramids, spewing everything from random expletives to Back to the Future references. Ordinarily, this would seem out of place, considering the myriad of mystical monsters in his way that would have most folks running in terror. Then again, most folks probably aren’t equipped with enough firepower to make Michael Bay shed a tear.
Sssnakes Review (Cubed3)
Snake has existed in one form or another for around 40 years, now, so it would be unsurprising if the classic “eat things to grow longer” formula had worn out its welcome by now. Evidently not, as Sssnakes seeks to add more to the game than just a few extra consonants in the title. Featuring a wealth of stages, new game mechanics, and colourful, updated visuals, the question remains: is it better to leave the classics untouched?