Superliminal Review

It boggles my mind thinking about what went into programming Superliminal.  This is a game where you can pick up a dollhouse, hold it in the air and let it fall to the floor at ten times its previous size, then walk inside it and find a whole new part of the level to explore.  The game centres around the idea of playing with perspective, where objects that appear small at a distance suddenly are small when you pick them up.  Objects phase into existence by lining up abstract pieces at the correct angle, or turn into streaks of paint on the wall when looked at the wrong way.  It can be a bit of a head trip, with the game using its setting of dreams within dreams as a means of excusing these impossible occurrences.  However, what surprised me most about Superliminal wasn’t the strange perspective shifts or occasionally trippy visuals, but how I ultimately found the whole experience to be … boring.