Pony Island Review

After a long, tiring day, sometimes it’s nice to sit down with something simple; something that doesn’t involve lots of complicated mechanics.

Luckily, a number of these games have emerged over the last few years, many of them cropping up in the mobile space.

Looking at the vast catalog of such games, it is clear that one of the more common types is that of the endless runner, and it’s in this genre that Pony Island finds itself.

The Games I Wish I Had Played in 2016

Well, it’s officially 2017 around the world. The start of a new year. Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?” That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games. There were countless fantastic games that got released last year, so many of which I desperately wanted to try out. Unfortunately, as a university student, there are two things that I severely lack in: money and time. As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them. Some of these games have been sitting in my library for months, awaiting their eventual installation. Others are on my wishlist, hoping to one day be added to my ever-growing backlog. Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016. You can also consider this to be a “To play in 2017” list, if that’s your thing. Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.

Okay. 😦

The Static Speaks My Name Review

“Well then.”

That was all I could really say upon “beating” The Static Speaks My Name. I have “beating” in quotes, as this was a case where it didn’t so much feel like I had beaten the game as I felt that it had beaten me. I felt uncomfortable. Disturbed. Anxious. I honestly considered not even writing this review, because I didn’t know if I could properly put into words how the game made me feel. Plus, I wasn’t sure I wanted to dwell on it any longer than I had to. But here I am, doing just that, so hopefully I can get some coherent thoughts out and not come across as much more pretentious than I usually do.

Awkward Dimensions Redux Review

Dreams are weird. Well, they can be. They can also be exciting, frightening, sad, or all of the above. But they almost invariably tell us something about ourselves. Except for that one I had about Donald Trump eating a plate of pancakes. That one was just weird. Maybe I’m getting sidetracked, though…

Awkward Dimensions Redux is a short free-to-play game that takes the player through a series of short levels, each of which is meant to be a manifestation of a dream the game’s developer had. Some of the levels have small sets of objectives built into them, such as navigating a platforming challenge or taking an object from point A to point B. Overall, though, it is a linear “walking simulator”-type experience that gives you a glimpse into the psyche of a young artist. It really reminded me of The Beginner’s Guide, both in the ways in which it took me through a series of minimalistic, often abstract environments to the ways in which it used said environments to tell a story.